DOLFDARTS

DOLF

Golf-like dart game using all 20 segments as holes. Invented September 1, 1999 by Keith and Mike Meyer. Regulated by the World Dolf Federation (WDFF).

DOLF Logo

At a Glance

Category

novelty

Mechanic

Simulation

Difficulty

Intermediate

Players

2–8

Estimated Time

~45 min

Board Type

standard

Equipment

Standard dartboard and darts

Also Known As

Dolf Darts

Objective

Complete a 20-hole round of DOLF (Darts + gOLF) with the lowest score relative to par. Each of the 20 numbered segments on the dartboard represents one hole, played in numerical order.

Setup

Any number of players (2–8 recommended). Each player needs three darts. Set up a scorecard with holes 1–20 and a column for each player. Determine throwing order by each player throwing one dart at the bullseye — closest to the center throws first.

Par for each hole is 0. A full round of DOLF (20 holes, 2–4 players) takes approximately 45 minutes.

Rules of Play

Play proceeds sequentially from hole 1 (segment 1) through hole 20 (segment 20). On each hole, each player throws three darts at the target segment. Each dart is scored individually:

  • Triple ring: Eagle — scores −2 per dart
  • Double ring: Birdie — scores −1 per dart
  • Single (fat section): Par — scores 0 per dart
  • Miss (any other segment): Bogey — scores +1 per dart

Bullseye Bonus

Hit the inner bullseye (50) on any dart and you receive 2 extra bonus darts on that hole. The bullseye dart itself scores 0. All bonus darts are scored normally. Multiple bullseyes on one hole stack — each grants 2 more darts.

Outer Bull

Hit the outer bull (25 ring) and that dart is a re-throw — pull it out and throw again. It doesn't count for or against you.

All three darts must be thrown (plus any earned bonus darts). The hole score is the sum of all dart scores on that hole.

Scoring

Example: On hole 7, you throw at segment 7.

  • Dart 1: Hits triple 7 → −2
  • Dart 2: Hits single 7 → 0
  • Dart 3: Hits segment 3 (miss) → +1
  • Hole score: −1

Your total score is the cumulative sum across all 20 holes. A negative total means you finished under par. The lowest score wins.

The all-time DOLF record is −35, held by Keith Meyer.

Winning

After all players complete all 20 holes, the player with the lowest total score wins.

In the event of a tie, it is broken by the Hooves: tied players each throw one dart at the bullseye. Closest to the center wins. If still tied, re-throw until the tie is broken. (Inner bull beats outer bull. Outer bull beats any other segment.)

Variations

9-Hole DOLF: Play only holes 1–9 or 11–19 for a shorter game (~20 minutes).

Match Play: Two players compete head-to-head. Each hole is won by the player with the lower score. Most holes won takes the match.

Skins: Each hole has a value (a "skin"). Lowest score on the hole wins the skin. Tied holes carry the skin forward.

Stroke Play Tournament: Multiple rounds over a day or weekend. Lowest cumulative score wins.

Strategy & Tips

Practice the small numbers: Segments 1–5 have smaller treble and double zones than 20 or 19. These holes are where most bogeys accumulate.

Go for triples aggressively: A triple (−2) on one dart can absorb a miss (+1) on another and still leave you under par for the hole.

Don't aim for the bullseye deliberately: The bonus darts are valuable, but the risk of missing and wasting a dart on a non-target segment is high. Let bullseyes happen naturally while aiming at your target number.

Track your scoring by segment: Over multiple rounds, you'll discover which holes consistently cost you strokes. Targeted practice on those segments will lower your overall average.