DOLFDARTS

Dart Game Encyclopedia

163 dart game variants with rules, scoring, and strategy

standardcountdownbeginner

301

Players start at 301 and subtract scores each turn, finishing on a double. Fast format ideal for beginners or quick multi-leg matches.

1–8 players~15 min
standardcountdownintermediate

501

The standard competition game used in PDC World Championship and all major tournaments. Players count down from 501, finishing on a double.

1–8 players~18 min
standardcountdownintermediate

701

Longer X01 format traditionally used for doubles (pairs) play in leagues and team competitions.

1–8 players~25 min
standardcountdownadvanced

901

Marathon X01 format where endurance and scoring consistency are critical. Popular in team events.

1–8 players~30 min
standardcountdownadvanced

1001

Extended X01 format favored by advanced players for training or team competitions.

1–8 players~35 min
standardcountdownexpert

1101

Rare X01 variant found primarily on electronic dartboard systems.

1–8 players~45 min
standardcountdownexpert

1501

Longest standard X01 variant, reserved for expert-level team formats and marathon events.

1–8 players~60 min
standardterritorialintermediate

Standard Cricket

Close numbers 20-15 and bullseye by hitting each three times. Score points on closed numbers opponents haven't closed. The most popular game in North American bars.

2–4 players~20 min
standardterritorialbeginner

No-Score Cricket

Race to close all seven cricket targets without any point scoring. Pure speed variant.

2–4 players~12 min
standardterritorialintermediate

Cut-Throat Cricket

Points scored on open numbers are added to opponents' totals. Lowest score wins. Best cricket variant for 3+ players.

3–8 players~25 min
standardterritorialintermediate

English Cricket

One player bats (scores runs above 40), the other bowls (takes wickets via bullseye). Roles reverse after all wickets fall.

2 players~30 min
standardterritorialadvanced

Tactics

UK version of cricket adding doubles and trebles as separate closing objectives alongside 20-15 and bullseye.

2–4 players~25 min
standardterritorialintermediate

Slop Tactics

Relaxed Tactics where all doubles and trebles count toward closing, not just those from the target numbers.

2–4 players~20 min
standardterritorialintermediate

Scram Cricket

One player scores on cricket numbers while the other tries to close them. Roles reverse after one round.

2 players~18 min
standardterritorialintermediate

Random Cricket

Six randomly selected numbers plus bullseye replace the standard 20-15 targets.

2–4 players~20 min
standardterritorialintermediate

Hidden Cricket

Target numbers are hidden at start. Players discover which numbers are in play by hitting them. Popular on electronic boards.

2–4 players~20 min
standardterritorialintermediate

Select-A-Cricket

Players choose their own target numbers before the game begins, adding a strategic draft element.

2–4 players~20 min
standardterritorialadvanced

All Numbers Cricket

Every number 1-20 plus bullseye must be closed. Marathon cricket variant requiring full board proficiency.

2–4 players~40 min
standardterritorialintermediate

Wild Cricket

Standard cricket plus an additional random wild number from 1-14 that any player can score on.

2–4 players~20 min
standardterritorialadvanced

Killer Cricket

Additional hits on already-closed numbers remove marks from opponents. More aggressive than standard cricket.

2–4 players~20 min
standardterritorialintermediate

Low-Pitch Cricket

Uses numbers 1-6 and bullseye instead of standard 20-15, testing accuracy on the lower board.

2–4 players~20 min
standardterritorialadvanced

Spanish Cricket

Targets include numbers 11-20 plus bullseye (11 numbers to close), requiring broader board coverage.

2–4 players~35 min
standardterritorialadvanced

Minnesota Cricket

Standard cricket plus doubles, trebles, and three-in-a-bed as separate closing categories.

2–4 players~35 min
standardterritorialadvanced

Double-Only Cricket

Only darts in the double ring count as marks. Extreme doubles accuracy test.

2–4 players~25 min
standardterritorialbeginner

Single-Only Cricket

Every dart in the target number counts as exactly one mark regardless of segment. Great for beginners.

2–4 players~25 min
standardterritorialintermediate

Reverse Cricket

Start at 15 and work up to 20, then bullseye. Reverses the standard cricket order.

2–4 players~20 min
standardterritorialbeginner

Mickey Mouse

Close numbers 20-12 plus any three doubles, trebles, and bullseye. No points scored — pure race to close.

2–8 players~15 min
standardterritorialbeginner

Cricket Count-Up

Practice variant — accumulate points on cricket numbers (15-20 + bull) over set rounds.

1–8 players~12 min
standardsequentialintermediate

Shanghai

Progress through numbers 1-20, scoring only on that round's number. Instant win by hitting single, double, and treble in one turn (a Shanghai).

2–8 players~25 min
standardsequentialbeginner

Around the Clock

Hit each number 1-20 in sequential order then bullseye. The most fundamental dartboard game.

1–8 players~18 min
standardsequentialadvanced

180 Around the Clock

Three darts at each number 1-20. Singles count as 1, doubles as 2, trebles as 3. Named after the maximum 180 score.

1–8 players~30 min
standardsequentialadvanced

Chase the Dragon

Hit trebles 10-20 in sequence, then outer bull and inner bullseye. 13 targets of increasing difficulty.

2–8 players~20 min
pubeliminationintermediate

Killer

Throw with non-dominant hand to pick your number. Hit your own double to become a Killer, then target opponents' doubles to eliminate them.

3–20 players~25 min
pubeliminationintermediate

Blind Killer

Secret number assignment — nobody knows who owns which number. Social deduction meets darts.

3–20 players~20 min
pubeliminationbeginner

Gotcha

Count up to 301. Match an opponent's exact score to reset them to zero. Strategic targeting meets scoring.

2–8 players~20 min
pubeliminationbeginner

Knockout

Beat the previous player's score or get a mark. Accumulate three marks and you're out. Last player standing wins.

3–20 players~20 min
pubeliminationbeginner

Sudden Death

Lowest scorer each round is immediately eliminated. Brutal and fast group elimination.

3–20 players~15 min
pubeliminationbeginner

Nine Lives

Progress through numbers 1-20. Miss the target number with all three darts and lose a life. Three lives total.

2–8 players~20 min
pubchaseintermediate

Follow the Leader

First player sets a target segment, all others must match it or lose a life. Leader rotates each round.

3–10 players~20 min
pubaccumulationintermediate

Halve-It

Hit predetermined targets each round. Miss all three darts and your entire score is halved. High-stakes accumulation game.

2–8 players~20 min
pubaccumulationbeginner

Count-Up

Accumulate the highest score over 8 rounds. Perfect game = 1,440. The simplest scoring benchmark.

1–8 players~12 min
pubchasebeginner

Hare and Hounds

Asymmetric chase game around the board. Hare starts on 20, Hound on 5. Hare wins by completing a lap, Hound wins by catching up.

2 players~15 min
pubaccumulationintermediate

Fives

Three-dart total must be divisible by 5 to score. Score equals the total divided by 5. First to 50 wins.

2–6 players~20 min
pubaccumulationintermediate

Fifty-One by Fives

First to exactly 51 'fives.' Three-dart total must be divisible by 5. All three darts must score on the final turn.

2–6 players~20 min
pubeliminationbeginner

Legs

Beat the previous player's score or lose a leg. Last player standing wins.

3–8 players~20 min
pubeliminationintermediate

Ho No!

Race to target score. Matching an opponent's exact total resets you to zero.

2–8 players~20 min
pubaccumulationbeginner

Overs

Must score higher than your own previous turn each round. Fail to beat your score and lose a life.

2–8 players~15 min
pubaccumulationbeginner

Unders

Must score lower than your own previous turn each round. Fail and lose a life.

2–8 players~15 min
pubsequentialadvanced

Loop

Follow-the-leader using wire numbering system loops. Target the loops in printed numbers like 0, 4, 6, 8, 9.

3–10 players~20 min
pubaccumulationintermediate

Double Down

Targets in fixed sequence: 15, 16, any double, 17, 18, any treble, 19, 20, bull. Miss all three in a round and score is halved.

2–8 players~18 min
pubpartyintermediate

Poker Darts

Build poker hands from dartboard hits. Pairs, straights, flushes, and full houses all count. Best hand wins.

2–6 players~20 min
pubchaseintermediate

HORSE

Like basketball HORSE. First player sets a target shot, next must match it exactly or earn a letter. Spell HORSE and you're out.

2–8 players~20 min
pubaccumulationintermediate

Three in a Bed

Only score when all three darts land in the same numbered segment. Tests grouping accuracy.

1–8 players~20 min
pubsimulationbeginner

Shove Ha'penny

Based on the traditional British pub game. Hit beds 1-9 three times each. Excess hits are gifted to your opponent.

2 players~18 min
pubterritorialintermediate

Scram

One player closes numbers (Stopper), the other accumulates points on open numbers (Scorer). Roles swap for round two.

2 players~20 min
pubaccumulationbeginner

Blackjack Darts

Score exactly 21 without going over. Blackjack (21 in two darts) beats a plain 21.

2–8 players~12 min
pubsequentialintermediate

Slip-Up

Around the World variant where missing the target sends you backwards. Punishing and tense.

2–8 players~20 min
pubeliminationintermediate

Survivor

Low scorers pushed toward the edge each round. Fall off the virtual platform and you're eliminated.

3–8 players~18 min
pubaccumulationbeginner

High and Low

Must beat or undercut the previous score depending on the current phase. Simple but engaging.

3–8 players~15 min
pubaccumulationbeginner

Big 6

Match the target set by the previous player or lose a life. Miss all three darts and you're penalized.

3–10 players~18 min
pubaccumulationintermediate

Forty-One

Score exactly 41 each round using only your assigned number. Strategic number selection is key.

2–6 players~20 min
pubpartyintermediate

Brag

Wagering variant of Shanghai with bluffing and prediction elements. Part darts, part card game.

2–4 players~15 min
pubsimulationbeginner

Baseball Darts

Nine innings targeting the corresponding number each inning. Singles = 1 run, doubles = 2, trebles = 3.

2–8 players~25 min
pubsimulationintermediate

Bullseye Baseball

Baseball variant where you must hit bullseye each inning before runs count.

2–8 players~30 min
pubsimulationintermediate

Football Darts

Hit bullseye for possession, score goals via doubles. First to 10 goals wins.

2–4 players~25 min
pubsimulationadvanced

Snooker Darts

Follows snooker rules. Numbers 1-15 are reds, 16-20 and bull are colors. Alternate potting reds and colors.

2 players~35 min
pubsimulationadvanced

Tennis Darts

Full tennis scoring with service games, sets, and tiebreaks on the dartboard.

2–4 players~35 min
pubsimulationbeginner

Bowls Darts

Modeled on lawn bowls. Set a target (jack), then throw to get closest. Nearest to jack scores.

2–6 players~15 min
pubsimulationbeginner

Bowling Darts

Simulates ten-pin bowling on a dartboard. Strikes and spares scored like real bowling. Max 300.

2–8 players~20 min
teamterritorialbeginner

Noughts and Crosses

3x3 grid on scoreboard mapped to dartboard segments. Claim squares by hitting their target. Three in a row wins.

2–4 players~15 min
teamterritorialintermediate

Battleship Darts

Secretly place fleet on dartboard segments. Throw darts to locate and sink opponent's ships. Strategic guessing game.

2–4 players~35 min
teamterritorialbeginner

Warfare

Board split into two armies. Hit opponent's numbers to eliminate their soldiers. Last army standing wins.

2–4 players~20 min
teamchaseintermediate

Grand National

Horse race themed. Race anticlockwise twice around the board with hurdles at certain numbers. Handicaps can be applied.

2–8 players~30 min
teameliminationintermediate

Prisoner

Go around the clock but missed darts stay as prisoners. Opponents can capture your prisoner darts for extra throws.

3–10 players~25 min
teamterritorialintermediate

Castle

Build a 15-block castle on your number while knocking down opponents' castles. Defense and offense combined.

2–8 players~22 min
teamaccumulationadvanced

Mulligan

Six random numbers drawn. Each must be hit three times in order, finishing with bullseye. Only trebles count for scoring.

2–6 players~22 min
teamchaseintermediate

Indy 500

Car racing themed game with laps around the board and pit stops. Complete required laps to win.

2–6 players~25 min
teamchaseintermediate

Steeplechase

Race clockwise around the board. Certain segments are fences requiring treble hits to clear.

2–8 players~20 min
teamaccumulationbeginner

Bingo Darts

Complete lines on a bingo-style grid by hitting mapped dartboard segments. First to complete a line wins.

2–8 players~18 min
teameliminationbeginner

Dart Relay

Teams throw in relay at target sequences. Each player throws one dart then tags the next teammate.

4–20 players~20 min
teampartybeginner

Roulette Darts

Dartboard used as a roulette wheel. Place bets on segments, throw to determine payouts.

2–8 players~15 min
regionalcountdownintermediate

Yorkshire 501

501 on a Yorkshire board — no treble ring, no outer bull. Maximum per dart is 40 (double 20). A purer test of doubles accuracy.

2–8 players~22 min
regionalterritorialintermediate

Yorkshire Cricket

Cricket on a Yorkshire board. No treble shortcuts means closing numbers takes pure accuracy.

2–4 players~30 min
regionalaccumulationadvanced

Manchester Log-End Game

Played on a tiny 10-inch jet-black board. Hit 1-20 in order, at least one double, re-hit that double, finish on bull. Extremely challenging.

2–4 players~30 min
regionalaccumulationadvanced

London Fives 505

Played on a 12-segment board numbered only in multiples of 5 (5/10/15/20) with extremely narrow doubles and trebles.

2–4 players~22 min
regionalaccumulationintermediate

Ipswich Fives 505

Same layout as London Fives but with wider beds, making it slightly more accessible.

2–4 players~22 min
regionalcountdownintermediate

Kent Doubles

Yorkshire-style board brought to Kent by migrating miners. No trebles ring.

2–8 players~22 min
regionalaccumulationintermediate

Preston Game

Played on a clay or plasticine board. Race twice around the board, then finish with two double-20s.

2–4 players~30 min
regionalaccumulationintermediate

Lincoln Board Game

Yorkshire-type board that is entirely black. Standard formats: pairs 701, singles 501, team 1501.

2–8 players~22 min
regionalaccumulationintermediate

Irish Black

Yorkshire layout on an entirely black surface made from elm or poplar wood. Traditional Irish variant.

2–8 players~22 min
regionalaccumulationexpert

Grimsby Board Game

Played on a board with 28 scoring sections. One of the rarest regional boards — exact rules largely lost to history.

2–4 players~30 min
regionalaccumulationexpert

Tonbridge Trebles

Outer ring is trebles, doubles in tiny triangular beds. No conventional trebles ring. Unique regional design.

2–4 players~22 min
regionalaccumulationintermediate

Hampshire Board Game

Standard size with standard wires but no treble ring and no outer bull. Hampshire/Basingstoke regional variant.

2–8 players~22 min
regionalaccumulationintermediate

Norfolk Board Game

10-inch elm board that required regular soaking to prevent drying. Used until the 1940s.

2–4 players~20 min
regionalaccumulationintermediate

Burton Board Game

Yorkshire-like board with two unique 1-inch-square boxes. Only one surviving example known. Extremely rare.

2–4 players~22 min
regionalaccumulationintermediate

Bath Board Game

Log-end board from elm or poplar. Earliest documented use circa 1906. Historic regional variant.

2–4 players~22 min
regionalcountdownintermediate

American Darts

Played on a basswood board with treble on outer edge and double inside. Handmade darts with turkey feathers. Traditional in Eastern PA/NJ/DE.

2–8 players~22 min
regionalsimulationintermediate

Dartball

Played on a 4-foot board with a baseball diamond layout. Church league staple since the 1920s, primarily Midwestern USA.

2–18 players~60 min
regionalsimulationadvanced

Javelot

Traditional Picardy (France) game using foot-long steel-tipped darts thrown underarm at a target.

2–6 players~30 min
regionalsimulationbeginner

Flechettes

French version of darts using concentric scoring rings instead of numbered segments.

2–6 players~20 min
regionalsimulationintermediate

Vogelpik

Traditional Belgian/Dutch game played on a 7-inch straw board with birchwood darts. Name means 'bird peck.'

2–8 players~30 min
regionalsimulationbeginner

Tikanheitto

Finnish dart game played on a 34cm board with concentric rings scored 1-10. Popular at Midsummer celebrations.

2–8 players~20 min
regionalcountdownbeginner

Casino 301

French casino-inspired game. Score between 31-40, with the closest to 31 winning.

2–6 players~15 min
regionaltrainingadvanced

Aces

Tennis-style service game. Bullseye counts as an ace. Complex scoring system mirrors tennis matches.

2–4 players~30 min
trainingtrainingadvanced

Bob's 27

The gold standard doubles practice game. Start at 27, cycle through D1-D20 then bullseye. Hits add double value, misses subtract it.

1–4 players~18 min
trainingtrainingintermediate

JDC Challenge

Official Junior Darts Corporation grading routine. Shanghai 10-15, doubles 1-20 + bull, Shanghai 15-20. Scores earn grades A-F.

1–4 players~25 min
trainingtrainingbeginner

100 Darts at a Target

Throw 100 darts at a chosen target and track hits and total score. The fundamental accuracy benchmark.

1 players~25 min
trainingtrainingintermediate

A1 Routine

Hit numbers 20-13 plus bull, five times each. Track hit/miss ratio for comprehensive board coverage assessment.

1 players~18 min
trainingtrainingintermediate

Doubles Around the World

Hit D1-D20 then double bull in sequence with 3 darts per turn. Essential doubles proficiency drill.

1–4 players~20 min
trainingtrainingintermediate

Priestley Trebles

3 darts at each treble T10-T20. Maximum score of 33. Named after two-time World Champion Dennis Priestley.

1 players~12 min
trainingtrainingadvanced

167

1 dart at T20, T19, Bull per round over 10 rounds. Trains the critical target-switching skill used in match play.

1 players~12 min
trainingtrainingexpert

Frustration

Score 80+ with first two darts, then hit the target double D1-D20 and bull with the third. One of the hardest routines in darts.

1 players~25 min
trainingtrainingintermediate

420

Start at 420 and count down by hitting doubles D1-D20. All twenty doubles sum exactly to 420.

1–4 players~18 min
trainingtrainingadvanced

Catch 40

Check out scores 61-100 in maximum 6 darts each. 2-dart finish = 3 pts, 3-dart = 2 pts, 4-6 = 1 pt. Target: 40 points.

1 players~25 min
trainingtrainingadvanced

Hubbe

Practice checkouts from 101-130 with 3 darts each. Trains the critical high-finish range.

1 players~20 min
trainingtrainingintermediate

Levels

Progressive difficulty system. Success advances you to harder targets, failure drops you back. Self-adjusting difficulty.

1 players~18 min
trainingtrainingintermediate

PAW

3 darts at each number 1-20. Singles = 1, doubles = 2, trebles = 3. Maximum 9 per number, 180 total.

1 players~25 min
trainingtrainingbeginner

Splash

Throw all three darts simultaneously. Check out the combined total on a double. Unique and fun practice concept.

1–4 players~12 min
trainingtrainingintermediate

Checkouts Practice

Practice the key checkout doubles: 40, 36, 32, 28, 24, 20, 16, 12, 8, 4, 2. Essential match-play finishing.

1 players~18 min
trainingtrainingintermediate

201 Challenge

Finish 201 in the fewest darts possible with double-out. Quick scoring efficiency benchmark.

1–4 players~12 min
trainingtrainingadvanced

Crown Judgement

Monthly assessment covering 5 parts: doubles, trebles, checkouts, power scoring, and Shanghai. Comprehensive skills audit.

1 players~30 min
trainingtrainingadvanced

121

Take out scores from 121 upward in max 9 darts. Popular professional training game for high checkouts.

1–3 players~20 min
trainingtrainingexpert

Mikko's Megatrain

The ultimate multi-skill training routine covering scoring, doubles, and checkouts. Beginner to advanced difficulty modes.

1 players~40 min
trainingtrainingintermediate

Speed 501

501 against a timer. Target benchmarks: 24 darts for beginners, 16 darts for advanced players.

1 players~8 min
trainingtrainingbeginner

T20 Drill

Throw 30-100 darts at T20 and track hit percentage. The most fundamental scoring drill in darts.

1 players~12 min
trainingtrainingintermediate

Bullseye Drill

Throw 30 darts at bullseye and track hit percentage. Essential for checkout finishing skills.

1 players~12 min
trainingtrainingadvanced

Finishing Pyramid

Checkouts from 60 to 170 in 10-point increments, 3 darts each. Progressive checkout difficulty.

1 players~20 min
trainingtrainingexpert

170 Practice

Practice the maximum checkout: T20, T20, Bull (170) within limited darts. The ultimate finishing challenge.

1 players~18 min
trainingtrainingadvanced

Shanghai Masters

Score a full Shanghai (single + double + treble) for each number 20-15. Tests complete segment mastery.

1 players~20 min
trainingtrainingintermediate

Bull 500

Must hit bull first dart before scoring on 20 (or 19) with remaining darts. First to 500 points.

1–4 players~18 min
trainingtrainingadvanced

1001 Battle

Full leg of 1001 finishing on a double. An endurance test for scoring consistency and mental stamina.

1–2 players~40 min
trainingtrainingintermediate

Doubles Lock

D20 to D1. Hit double to advance. Bonus: 2 hits = 50 extra, 3 hits = 100 extra. Doubles mastery drill.

1 players~18 min
trainingtrainingintermediate

Checkout Challenge

Start at 21. Finish in 3 darts to increase by 10, miss to decrease by 1. Adaptive checkout training.

1 players~20 min
trainingtrainingintermediate

SwitchBlade

Short daily practice routine with one dart at rotating targets. Quick 5-minute daily maintenance drill.

1 players~8 min
trainingtrainingintermediate

Streak

Build consecutive hit streaks on target. Longer streak = higher score. Trains mental consistency under pressure.

1 players~12 min
trainingtrainingbeginner

Shrink the Board

Paul Nicholson drill. Start aiming at half the board, progressively narrow to individual segments. Builds confidence.

1 players~12 min
trainingtrainingintermediate

Doubles Snakes and Ladders

Doubles D1 to bull ascending. Miss all 3 darts at a double and drop back one level. Progressive doubles challenge.

1 players~25 min
trainingtrainingbeginner

Scoring Challenge

Set scoring thresholds (60+ or 100+ per visit) and track hit rate. Simple power scoring benchmark.

1 players~12 min
trainingtrainingadvanced

Master 501

10 legs determine starting level. Advance by winning best-of legs versus a virtual opponent based on your average.

1 players~40 min
noveltysimulationintermediate

DOLF

Golf-like dart game using all 20 segments as holes. Invented September 1, 1999 by Keith and Mike Meyer. Regulated by the World Dolf Federation (WDFF).

2–8 players~45 min
noveltysimulationintermediate

Golf Darts

Generic golf-darts format with 9 or 18 holes. Double ring = 1 stroke, treble = 2, miss = 5. Lowest total wins.

2–8 players~30 min
noveltypartybeginner

Sevens Heaven

DartsLive game. Score only counts if your three-dart total contains the digit 7. Misses go to a shared pool.

2–4 players~20 min
noveltyaccumulationbeginner

Big Bull

Everything inside the treble ring counts as bullseye (50 pts). Inner bull = Super Bull worth 70. Simplified scoring.

2–8 players~12 min
noveltypartyintermediate

Under the Hat

DartsLive game. Pile hats via high scores. Miss your target and lose all stacked hats. Risk-reward mechanic.

2–4 players~20 min
noveltyaccumulationbeginner

Multiple Count-Up

DartsLive game where your 2nd dart scores double and 3rd dart scores triple. Rewards accuracy on later darts.

2–4 players~18 min
noveltypartyintermediate

Castle Bomber

DartsLive3 game. Destroy opponent's castle walls and king. Strategic target selection combined with accuracy.

2–4 players~20 min
noveltypartybeginner

Lucky Balloon

Points inflate your balloon. Pop it and you're eliminated. Strategic — sometimes you want to miss.

2–8 players~12 min
noveltypartybeginner

Yum Yum

DartsLive party game featuring multiple mini-games with penalties for poor performance.

2–6 players~20 min
noveltyeliminationintermediate

Shoot Out

Scores multiplied by open segment areas each round. Dramatic comebacks possible with escalating multipliers.

2–4 players~12 min
noveltypartyadvanced

Shoot Force

8 rounds where each number scores only once. Double multiplier for consecutive segment hits.

2–4 players~12 min
noveltytrainingintermediate

Eagle's Eye

Bullseye-only game. Outer bull = 25, inner bull = 50. Pure bull accuracy competition.

1–8 players~12 min
noveltypartybeginner

Beer Darts

Drinking/party game where hitting certain zones means opponents drink. The classic bar dart game.

2–8 players~20 min
noveltypartybeginner

Light Connection

DartsLive3 2026 game. Connect dart spots to extend a line across the board. Visual and strategic.

2–4 players~18 min
noveltyaccumulationintermediate

Up Down Count-Up

Alternating plus/minus rounds. Sometimes you want high scores, sometimes you want to miss. Mind-bending strategy.

2–4 players~18 min
noveltytrainingadvanced

Nine Dart Century

Score exactly 100 using 9 darts. A puzzle-like challenge requiring precise shot planning.

1–4 players~12 min
noveltypartybeginner

Lawn Darts (Indoor)

Indoor adaptation of lawn darts using ring-shaped targets on the board. Ringers = 3 pts. Play to 21.

2–4 players~20 min
noveltypartyintermediate

Rapid Fire

Quick succession throws at rapidly changing targets. Tests reaction time and speed alongside accuracy.

2–4 players~12 min
noveltyeliminationintermediate

Wipe Out

Certain wipe-out segments reset your score to zero if hit. Navigate around them while accumulating points.

2–6 players~18 min
noveltypartybeginner

You Pick It

Players take turns choosing the target for the group each round. Score accumulates. Social and strategic.

2–6 players~18 min
noveltytrainingintermediate

Ace

Random target each turn. Singles = 1, doubles = 2, trebles = 3, outer bull = 4, inner bull = 6. Electronic game.

2–4 players~18 min
noveltypartyintermediate

Gold Hunt

Reach exactly 181 for 3 gold points. Popular on Phoenix electronic dartboard machines.

2–6 players~20 min
noveltychaseintermediate

Car Rally

Auto racing themed game. Race around the board with obstacles at certain segments requiring two hits to pass.

2–6 players~25 min
noveltytrainingadvanced

Random Checkout

Random score between 40-170, must check it out within 3 darts. Great for checkout path memorization.

1–4 players~15 min