DOLFDARTS

Dart Game Encyclopedia

Showing 32 of 163 dart game variants with rules, scoring, and strategy

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301

Players start at 301 and subtract scores each turn, finishing on a double. Fast format ideal for beginners or quick multi-leg matches.

1–8 players~15 min
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501

The standard competition game used in PDC World Championship and all major tournaments. Players count down from 501, finishing on a double.

1–8 players~18 min
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701

Longer X01 format traditionally used for doubles (pairs) play in leagues and team competitions.

1–8 players~25 min
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901

Marathon X01 format where endurance and scoring consistency are critical. Popular in team events.

1–8 players~30 min
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1001

Extended X01 format favored by advanced players for training or team competitions.

1–8 players~35 min
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1101

Rare X01 variant found primarily on electronic dartboard systems.

1–8 players~45 min
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1501

Longest standard X01 variant, reserved for expert-level team formats and marathon events.

1–8 players~60 min
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Standard Cricket

Close numbers 20-15 and bullseye by hitting each three times. Score points on closed numbers opponents haven't closed. The most popular game in North American bars.

2–4 players~20 min
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No-Score Cricket

Race to close all seven cricket targets without any point scoring. Pure speed variant.

2–4 players~12 min
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Cut-Throat Cricket

Points scored on open numbers are added to opponents' totals. Lowest score wins. Best cricket variant for 3+ players.

3–8 players~25 min
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English Cricket

One player bats (scores runs above 40), the other bowls (takes wickets via bullseye). Roles reverse after all wickets fall.

2 players~30 min
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Tactics

UK version of cricket adding doubles and trebles as separate closing objectives alongside 20-15 and bullseye.

2–4 players~25 min
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Slop Tactics

Relaxed Tactics where all doubles and trebles count toward closing, not just those from the target numbers.

2–4 players~20 min
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Scram Cricket

One player scores on cricket numbers while the other tries to close them. Roles reverse after one round.

2 players~18 min
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Random Cricket

Six randomly selected numbers plus bullseye replace the standard 20-15 targets.

2–4 players~20 min
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Hidden Cricket

Target numbers are hidden at start. Players discover which numbers are in play by hitting them. Popular on electronic boards.

2–4 players~20 min
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Select-A-Cricket

Players choose their own target numbers before the game begins, adding a strategic draft element.

2–4 players~20 min
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All Numbers Cricket

Every number 1-20 plus bullseye must be closed. Marathon cricket variant requiring full board proficiency.

2–4 players~40 min
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Wild Cricket

Standard cricket plus an additional random wild number from 1-14 that any player can score on.

2–4 players~20 min
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Killer Cricket

Additional hits on already-closed numbers remove marks from opponents. More aggressive than standard cricket.

2–4 players~20 min
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Low-Pitch Cricket

Uses numbers 1-6 and bullseye instead of standard 20-15, testing accuracy on the lower board.

2–4 players~20 min
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Spanish Cricket

Targets include numbers 11-20 plus bullseye (11 numbers to close), requiring broader board coverage.

2–4 players~35 min
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Minnesota Cricket

Standard cricket plus doubles, trebles, and three-in-a-bed as separate closing categories.

2–4 players~35 min
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Double-Only Cricket

Only darts in the double ring count as marks. Extreme doubles accuracy test.

2–4 players~25 min
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Single-Only Cricket

Every dart in the target number counts as exactly one mark regardless of segment. Great for beginners.

2–4 players~25 min
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Reverse Cricket

Start at 15 and work up to 20, then bullseye. Reverses the standard cricket order.

2–4 players~20 min
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Mickey Mouse

Close numbers 20-12 plus any three doubles, trebles, and bullseye. No points scored — pure race to close.

2–8 players~15 min
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Cricket Count-Up

Practice variant — accumulate points on cricket numbers (15-20 + bull) over set rounds.

1–8 players~12 min
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Shanghai

Progress through numbers 1-20, scoring only on that round's number. Instant win by hitting single, double, and treble in one turn (a Shanghai).

2–8 players~25 min
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Around the Clock

Hit each number 1-20 in sequential order then bullseye. The most fundamental dartboard game.

1–8 players~18 min
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180 Around the Clock

Three darts at each number 1-20. Singles count as 1, doubles as 2, trebles as 3. Named after the maximum 180 score.

1–8 players~30 min
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Chase the Dragon

Hit trebles 10-20 in sequence, then outer bull and inner bullseye. 13 targets of increasing difficulty.

2–8 players~20 min