Dart Game Encyclopedia
Showing 32 of 163 dart game variants with rules, scoring, and strategy
Difficulty
301
Players start at 301 and subtract scores each turn, finishing on a double. Fast format ideal for beginners or quick multi-leg matches.
501
The standard competition game used in PDC World Championship and all major tournaments. Players count down from 501, finishing on a double.
701
Longer X01 format traditionally used for doubles (pairs) play in leagues and team competitions.
901
Marathon X01 format where endurance and scoring consistency are critical. Popular in team events.
1001
Extended X01 format favored by advanced players for training or team competitions.
1101
Rare X01 variant found primarily on electronic dartboard systems.
1501
Longest standard X01 variant, reserved for expert-level team formats and marathon events.
Standard Cricket
Close numbers 20-15 and bullseye by hitting each three times. Score points on closed numbers opponents haven't closed. The most popular game in North American bars.
No-Score Cricket
Race to close all seven cricket targets without any point scoring. Pure speed variant.
Cut-Throat Cricket
Points scored on open numbers are added to opponents' totals. Lowest score wins. Best cricket variant for 3+ players.
English Cricket
One player bats (scores runs above 40), the other bowls (takes wickets via bullseye). Roles reverse after all wickets fall.
Tactics
UK version of cricket adding doubles and trebles as separate closing objectives alongside 20-15 and bullseye.
Slop Tactics
Relaxed Tactics where all doubles and trebles count toward closing, not just those from the target numbers.
Scram Cricket
One player scores on cricket numbers while the other tries to close them. Roles reverse after one round.
Random Cricket
Six randomly selected numbers plus bullseye replace the standard 20-15 targets.
Hidden Cricket
Target numbers are hidden at start. Players discover which numbers are in play by hitting them. Popular on electronic boards.
Select-A-Cricket
Players choose their own target numbers before the game begins, adding a strategic draft element.
All Numbers Cricket
Every number 1-20 plus bullseye must be closed. Marathon cricket variant requiring full board proficiency.
Wild Cricket
Standard cricket plus an additional random wild number from 1-14 that any player can score on.
Killer Cricket
Additional hits on already-closed numbers remove marks from opponents. More aggressive than standard cricket.
Low-Pitch Cricket
Uses numbers 1-6 and bullseye instead of standard 20-15, testing accuracy on the lower board.
Spanish Cricket
Targets include numbers 11-20 plus bullseye (11 numbers to close), requiring broader board coverage.
Minnesota Cricket
Standard cricket plus doubles, trebles, and three-in-a-bed as separate closing categories.
Double-Only Cricket
Only darts in the double ring count as marks. Extreme doubles accuracy test.
Single-Only Cricket
Every dart in the target number counts as exactly one mark regardless of segment. Great for beginners.
Reverse Cricket
Start at 15 and work up to 20, then bullseye. Reverses the standard cricket order.
Mickey Mouse
Close numbers 20-12 plus any three doubles, trebles, and bullseye. No points scored — pure race to close.
Cricket Count-Up
Practice variant — accumulate points on cricket numbers (15-20 + bull) over set rounds.
Shanghai
Progress through numbers 1-20, scoring only on that round's number. Instant win by hitting single, double, and treble in one turn (a Shanghai).
Around the Clock
Hit each number 1-20 in sequential order then bullseye. The most fundamental dartboard game.
180 Around the Clock
Three darts at each number 1-20. Singles count as 1, doubles as 2, trebles as 3. Named after the maximum 180 score.
Chase the Dragon
Hit trebles 10-20 in sequence, then outer bull and inner bullseye. 13 targets of increasing difficulty.