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Killer Cricket

Additional hits on already-closed numbers remove marks from opponents. More aggressive than standard cricket.

TR-009

At a Glance

Category

standard

Mechanic

Territorial

Difficulty

Advanced

Players

2–4

Estimated Time

~20 min

Board Type

standard

Equipment

Standard dartboard and darts

Also Known As

Aggressive Cricket

Board Coverage Heat MapUpper numbers 15–20 and bullseye — the standard Cricket targets. 8 of 22 targets active.2011841361015217319716811149125

Board Coverage

Upper numbers 15–20 and bullseye — the standard Cricket targets

Primary
Secondary
Occasional

8 of 22 targets active

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Quick Rules

Goal

Killer Cricket is an aggressive, territorial variant of standard Cricket in which the goal is not merely to close numbers but to weaponize them against your opponents. Once you have closed a number (e...

Win Condition

The game ends when only one player remains who has not been eliminated. That player is the winner. A player is eliminated when their marks across all seven Cricket numbers have been reduced to zero an...

2–4 players~20 minadvancedstandard board

Objective

Killer Cricket is an aggressive, territorial variant of standard Cricket in which the goal is not merely to close numbers but to weaponize them against your opponents. Once you have closed a number (earned three marks on it), every additional hit on that number removes marks from your opponents' tallies on the same number, forcing them to re-earn their progress.

The ultimate objective is to be the last player standing — survive the onslaught of your opponents' attacks while systematically dismantling their marks across all seven Cricket numbers.

Setup

Killer Cricket is played on a standard bristle dartboard with 2 or more players, though the game is at its strategic best with 3 or more. Each player requires three darts. The target numbers are the seven standard Cricket numbers: 15, 16, 17, 18, 19, 20, and Bullseye.

Set up the scoreboard with each player's name across the top and the seven target numbers listed down the side. Each player begins with zero marks on every number. No points column is needed — Killer Cricket is a purely mark-based game with no point accumulation.

To determine throwing order, each player throws one dart at the bullseye; the closest dart throws first, and the remaining order proceeds from next-closest outward. In casual play, any agreed-upon method (coin toss, high-dart, etc.) is acceptable.

Rules of Play

Players take turns throwing three darts per visit. On each turn, a player may direct darts at any of the seven Cricket numbers in any order. Marks are recorded using standard Cricket notation:

  • Single segment = 1 mark
  • Double ring (outer narrow ring) = 2 marks
  • Triple ring (inner narrow ring) = 3 marks
  • Outer bullseye (25 ring) = 1 mark toward Bull
  • Inner bullseye = 2 marks toward Bull

A number is considered closed by a player once that player has accumulated 3 marks on it. In standard Cricket, closing a number with points is the endgame; in Killer Cricket, closing a number is where the offense begins.

The Killer Mechanic: Once a player has closed a number (3 marks), any additional hits on that same number become attacks — each mark generated by the dart is subtracted from one or more opponents' mark totals on that number. For example, if Player A has closed the 20 segment and then hits a triple 20, that generates 3 offensive marks. Player A may use those 3 marks to remove marks from opponents on the 20 segment. If Player B has 2 marks on 20, all 2 can be removed, reducing Player B to 0 marks on that number. The remaining 1 offensive mark may be applied to another opponent's tally on the 20 segment if applicable.

Mark Removal and Re-closing: If an opponent's marks on a number are reduced to zero, that opponent must re-earn all 3 marks to close the number again. There is no partial protection — even a player who previously closed a number can have their marks stripped back to zero if they are attacked sufficiently. For instance, if Player B had 3 marks (closed) on the 19 and Player A (who also has 19 closed) hits a triple 19, all 3 of Player B's marks on 19 are removed. Player B must now earn 3 fresh marks to re-close 19.

Elimination: A player whose marks are reduced to zero across all seven numbers on the board may be eliminated from the game entirely. That player's turn is skipped for the remainder of the game. Play continues among the surviving players.

Darts that land outside any target segment (e.g., in a non-Cricket number or off the board entirely) score nothing and have no effect.

Scoring

Killer Cricket uses no point-based scoring. The entire game revolves around marks — earning them on your own side of the board and stripping them from opponents.

  • Defensive marks: Each hit on a Cricket number you have not yet closed adds marks toward your total on that number (1 for a single, 2 for a double, 3 for a triple). You need 3 marks to close a number.
  • Offensive marks: Each hit on a Cricket number you have already closed generates attack marks that are subtracted from opponents' totals on that same number. A single removes 1 mark, a double removes 2 marks, and a triple removes 3 marks from the targeted opponent(s).

For example, suppose Player A has closed 20 (3 marks) and Player B has 2 marks on 20. Player A throws a double 20 — that produces 2 offensive marks, reducing Player B's 20 tally from 2 to 0. Player B must now hit three more marks on 20 to close it. Meanwhile, if Player C also had 1 mark on 20, a separate dart from Player A hitting single 20 would reduce Player C from 1 to 0 on that number as well.

Winning

The game ends when only one player remains who has not been eliminated. That player is the winner. A player is eliminated when their marks across all seven Cricket numbers have been reduced to zero and they hold no closed numbers.

In an alternative ending — particularly useful in two-player games where full elimination can be prolonged — the winner may be declared as the first player to close all seven numbers while all opponents have had their marks sufficiently reduced (i.e., no opponent has all seven numbers closed). Players should agree before play begins which victory condition applies: last-player-standing elimination or first-to-close-all-seven.

Variations

Hybrid Killer Cricket: This variant merges standard Cricket point scoring with the Killer mechanic. Once a player closes a number, that player may choose on each subsequent hit whether to score points (as in regular Cricket, accumulating the face value against opponents who have not closed the number) or to subtract marks from an opponent's tally on that number. The strategic tension of choosing between points and mark removal adds a layer of decision-making not present in pure Killer Cricket.

Lives Killer Cricket: Each player is given 3 lives at the start of the game. Whenever a player loses all marks on any single number (reduced from some positive total to zero by an opponent's attack), that player loses one life. A player who loses all 3 lives is eliminated. This version accelerates the pace of elimination and adds urgency to defending every number.

Killer Cricket is itself a recognized variant of standard Cricket (sometimes referred to as Aggressive Cricket), distinguished by its offensive mark-removal mechanic in place of Cricket's traditional point-scoring system.

Strategy & Tips

Close high-value numbers first to attack early: Prioritize closing 20 and 19 at the start of the game. These are the numbers your opponents will also be targeting, so closing them first gives you the ability to strip their progress on the segments where they are most actively investing darts. A triple 20 that closes and immediately attacks is devastatingly efficient.

Target the player closest to winning: Unlike standard Cricket, where you might spread your offense evenly, Killer Cricket rewards focused aggression. Identify the player who has the most numbers closed or the most marks on the board and concentrate your attacks on their strongest numbers. Reducing a near-closed number from 2 marks back to 0 is a massive setback for your opponent.

Triples are your most powerful weapon: A single dart in the triple ring earns or removes 3 marks — enough to close a number in one throw or completely erase an opponent's closed number. Practicing triples on the Cricket numbers (especially 20, 19, and 18) provides both the fastest path to closing and the most devastating offensive capability.

Don't neglect the Bullseye: Many players focus on the numbered segments and leave Bull for last, but in Killer Cricket the Bullseye can be a critical battleground. Because it only requires an outer bull (1 mark) and an inner bull (2 marks) to close, it can be secured quickly — and once closed, hitting inner bulls removes 2 opponent marks at a time. An early Bull closure can apply constant pressure.

Defend by diversifying: Spread your marks across multiple numbers rather than tunnel-visioning on one at a time. If all your progress is concentrated on a single number, one well-placed triple from an opponent wipes it out entirely. Holding partial marks on several numbers makes you harder to eliminate and gives you more paths toward closing the board.