DOLFDARTS

Dart Game Encyclopedia

Showing 31 of 163 dart game variants with rules, scoring, and strategy

standardcountdownadvanced

901

Marathon X01 format where endurance and scoring consistency are critical. Popular in team events.

1–8 players~30 min
standardcountdownadvanced

1001

Extended X01 format favored by advanced players for training or team competitions.

1–8 players~35 min
standardterritorialadvanced

Tactics

UK version of cricket adding doubles and trebles as separate closing objectives alongside 20-15 and bullseye.

2–4 players~25 min
standardterritorialadvanced

All Numbers Cricket

Every number 1-20 plus bullseye must be closed. Marathon cricket variant requiring full board proficiency.

2–4 players~40 min
standardterritorialadvanced

Killer Cricket

Additional hits on already-closed numbers remove marks from opponents. More aggressive than standard cricket.

2–4 players~20 min
standardterritorialadvanced

Spanish Cricket

Targets include numbers 11-20 plus bullseye (11 numbers to close), requiring broader board coverage.

2–4 players~35 min
standardterritorialadvanced

Minnesota Cricket

Standard cricket plus doubles, trebles, and three-in-a-bed as separate closing categories.

2–4 players~35 min
standardterritorialadvanced

Double-Only Cricket

Only darts in the double ring count as marks. Extreme doubles accuracy test.

2–4 players~25 min
standardsequentialadvanced

180 Around the Clock

Three darts at each number 1-20. Singles count as 1, doubles as 2, trebles as 3. Named after the maximum 180 score.

1–8 players~30 min
standardsequentialadvanced

Chase the Dragon

Hit trebles 10-20 in sequence, then outer bull and inner bullseye. 13 targets of increasing difficulty.

2–8 players~20 min
pubsequentialadvanced

Loop

Follow-the-leader using wire numbering system loops. Target the loops in printed numbers like 0, 4, 6, 8, 9.

3–10 players~20 min
pubsimulationadvanced

Snooker Darts

Follows snooker rules. Numbers 1-15 are reds, 16-20 and bull are colors. Alternate potting reds and colors.

2 players~35 min
pubsimulationadvanced

Tennis Darts

Full tennis scoring with service games, sets, and tiebreaks on the dartboard.

2–4 players~35 min
teamaccumulationadvanced

Mulligan

Six random numbers drawn. Each must be hit three times in order, finishing with bullseye. Only trebles count for scoring.

2–6 players~22 min
regionalaccumulationadvanced

Manchester Log-End Game

Played on a tiny 10-inch jet-black board. Hit 1-20 in order, at least one double, re-hit that double, finish on bull. Extremely challenging.

2–4 players~30 min
regionalaccumulationadvanced

London Fives 505

Played on a 12-segment board numbered only in multiples of 5 (5/10/15/20) with extremely narrow doubles and trebles.

2–4 players~22 min
regionalsimulationadvanced

Javelot

Traditional Picardy (France) game using foot-long steel-tipped darts thrown underarm at a target.

2–6 players~30 min
regionaltrainingadvanced

Aces

Tennis-style service game. Bullseye counts as an ace. Complex scoring system mirrors tennis matches.

2–4 players~30 min
trainingtrainingadvanced

Bob's 27

The gold standard doubles practice game. Start at 27, cycle through D1-D20 then bullseye. Hits add double value, misses subtract it.

1–4 players~18 min
trainingtrainingadvanced

167

1 dart at T20, T19, Bull per round over 10 rounds. Trains the critical target-switching skill used in match play.

1 players~12 min
trainingtrainingadvanced

Catch 40

Check out scores 61-100 in maximum 6 darts each. 2-dart finish = 3 pts, 3-dart = 2 pts, 4-6 = 1 pt. Target: 40 points.

1 players~25 min
trainingtrainingadvanced

Hubbe

Practice checkouts from 101-130 with 3 darts each. Trains the critical high-finish range.

1 players~20 min
trainingtrainingadvanced

Crown Judgement

Monthly assessment covering 5 parts: doubles, trebles, checkouts, power scoring, and Shanghai. Comprehensive skills audit.

1 players~30 min
trainingtrainingadvanced

121

Take out scores from 121 upward in max 9 darts. Popular professional training game for high checkouts.

1–3 players~20 min
trainingtrainingadvanced

Finishing Pyramid

Checkouts from 60 to 170 in 10-point increments, 3 darts each. Progressive checkout difficulty.

1 players~20 min
trainingtrainingadvanced

Shanghai Masters

Score a full Shanghai (single + double + treble) for each number 20-15. Tests complete segment mastery.

1 players~20 min
trainingtrainingadvanced

1001 Battle

Full leg of 1001 finishing on a double. An endurance test for scoring consistency and mental stamina.

1–2 players~40 min
trainingtrainingadvanced

Master 501

10 legs determine starting level. Advance by winning best-of legs versus a virtual opponent based on your average.

1 players~40 min
noveltypartyadvanced

Shoot Force

8 rounds where each number scores only once. Double multiplier for consecutive segment hits.

2–4 players~12 min
noveltytrainingadvanced

Nine Dart Century

Score exactly 100 using 9 darts. A puzzle-like challenge requiring precise shot planning.

1–4 players~12 min
noveltytrainingadvanced

Random Checkout

Random score between 40-170, must check it out within 3 darts. Great for checkout path memorization.

1–4 players~15 min