Dart Game Encyclopedia
Showing 31 of 163 dart game variants with rules, scoring, and strategy
Difficulty
901
Marathon X01 format where endurance and scoring consistency are critical. Popular in team events.
1001
Extended X01 format favored by advanced players for training or team competitions.
Tactics
UK version of cricket adding doubles and trebles as separate closing objectives alongside 20-15 and bullseye.
All Numbers Cricket
Every number 1-20 plus bullseye must be closed. Marathon cricket variant requiring full board proficiency.
Killer Cricket
Additional hits on already-closed numbers remove marks from opponents. More aggressive than standard cricket.
Spanish Cricket
Targets include numbers 11-20 plus bullseye (11 numbers to close), requiring broader board coverage.
Minnesota Cricket
Standard cricket plus doubles, trebles, and three-in-a-bed as separate closing categories.
Double-Only Cricket
Only darts in the double ring count as marks. Extreme doubles accuracy test.
180 Around the Clock
Three darts at each number 1-20. Singles count as 1, doubles as 2, trebles as 3. Named after the maximum 180 score.
Chase the Dragon
Hit trebles 10-20 in sequence, then outer bull and inner bullseye. 13 targets of increasing difficulty.
Loop
Follow-the-leader using wire numbering system loops. Target the loops in printed numbers like 0, 4, 6, 8, 9.
Snooker Darts
Follows snooker rules. Numbers 1-15 are reds, 16-20 and bull are colors. Alternate potting reds and colors.
Tennis Darts
Full tennis scoring with service games, sets, and tiebreaks on the dartboard.
Mulligan
Six random numbers drawn. Each must be hit three times in order, finishing with bullseye. Only trebles count for scoring.
Manchester Log-End Game
Played on a tiny 10-inch jet-black board. Hit 1-20 in order, at least one double, re-hit that double, finish on bull. Extremely challenging.
London Fives 505
Played on a 12-segment board numbered only in multiples of 5 (5/10/15/20) with extremely narrow doubles and trebles.
Javelot
Traditional Picardy (France) game using foot-long steel-tipped darts thrown underarm at a target.
Aces
Tennis-style service game. Bullseye counts as an ace. Complex scoring system mirrors tennis matches.
Bob's 27
The gold standard doubles practice game. Start at 27, cycle through D1-D20 then bullseye. Hits add double value, misses subtract it.
167
1 dart at T20, T19, Bull per round over 10 rounds. Trains the critical target-switching skill used in match play.
Catch 40
Check out scores 61-100 in maximum 6 darts each. 2-dart finish = 3 pts, 3-dart = 2 pts, 4-6 = 1 pt. Target: 40 points.
Hubbe
Practice checkouts from 101-130 with 3 darts each. Trains the critical high-finish range.
Crown Judgement
Monthly assessment covering 5 parts: doubles, trebles, checkouts, power scoring, and Shanghai. Comprehensive skills audit.
121
Take out scores from 121 upward in max 9 darts. Popular professional training game for high checkouts.
Finishing Pyramid
Checkouts from 60 to 170 in 10-point increments, 3 darts each. Progressive checkout difficulty.
Shanghai Masters
Score a full Shanghai (single + double + treble) for each number 20-15. Tests complete segment mastery.
1001 Battle
Full leg of 1001 finishing on a double. An endurance test for scoring consistency and mental stamina.
Master 501
10 legs determine starting level. Advance by winning best-of legs versus a virtual opponent based on your average.
Shoot Force
8 rounds where each number scores only once. Double multiplier for consecutive segment hits.
Nine Dart Century
Score exactly 100 using 9 darts. A puzzle-like challenge requiring precise shot planning.
Random Checkout
Random score between 40-170, must check it out within 3 darts. Great for checkout path memorization.