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Brag

Wagering variant of Shanghai with bluffing and prediction elements. Part darts, part card game.

PT-002

At a Glance

Category

pub

Mechanic

Party

Difficulty

Intermediate

Players

2–4

Estimated Time

~15 min

Board Type

standard

Equipment

Standard dartboard and darts

Board Coverage Heat MapCasual play — all segments equally relevant. 22 of 22 targets active.2011841361015217319716811149125

Board Coverage

Casual play — all segments equally relevant

Primary
Secondary
Occasional

22 of 22 targets active

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Quick Rules

Goal

Brag is a wagering and bluffing dart game inspired by the classic British card game of the same name. The game can be played in two distinct formats. In the Wagering version , one player nominates a s...

Win Condition

Before the game begins, players must agree on the match length — typically a fixed number of rounds (e.g., 10 or 20 rounds) or a target chip count. The player who has accumulated the most chips (or th...

2–4 players~15 minintermediatestandard board

Objective

Brag is a wagering and bluffing dart game inspired by the classic British card game of the same name. The game can be played in two distinct formats. In the Wagering version, one player nominates a score they believe they can achieve, and an opponent challenges or accepts the claim — the object is to win the most wagers over a series of rounds. In the Poker-Hand version, each player throws three darts to form a "hand" ranked similarly to card-game hands, and the highest-ranking hand wins the round. In both formats, the ultimate objective is to finish with the most round wins or accumulated chips after an agreed number of rounds.

Setup

Players: Two or more. Brag works best as a head-to-head contest but can accommodate a group playing in rotation.

Equipment: A standard bristle dartboard, a set of darts per player, and a means of tracking wagers — poker chips, coins, or a simple tally sheet. Before play begins, all participants must agree on the stakes: either a fixed chip value per round or a point-based scoring system for those who prefer not to wager.

Throwing order: Each player throws one dart at the bullseye; closest to the inner bull throws first (or, in the Wagering version, assumes the role of Scorer first). In the Wagering version, designate one player as the Scorer (the player who will declare and attempt a score) and one as the Stopper (the player who accepts or challenges the declaration). These roles alternate each round. In the Poker-Hand version, all players simply throw in turn order.

Rules of Play

Wagering Version

Play proceeds in rounds. At the start of each round the Scorer nominates a total score they intend to achieve with their three darts — for example, "I will score 60 or more." The Stopper then decides whether to accept the wager (agreeing to put chips at stake on whether the Scorer can hit the target) or to pass (conceding the round without a wager). Once the wager is accepted, the Scorer throws three darts.

  • If the Scorer's three-dart total meets or exceeds the nominated score, the Scorer wins the wager.
  • If the Scorer falls short, the Stopper wins the wager.

Standard dartboard values apply for all segments:

  • Single segment = face value (1–20)
  • Double ring (outer narrow band) = face value
  • Triple ring (inner narrow band) = face value
  • Outer bullseye = 25
  • Inner bullseye = 50

For example, if the Scorer nominates 80 and then throws single 20, triple 14, and single 18 (20 + 42 + 18 = 80), the Scorer has met the target exactly and wins the wager. If the same throw totalled only 79, the Stopper would win. After each round, the Scorer and Stopper roles swap.

Poker-Hand Version

Each player throws three darts per round. The three darts form a "hand" that is ranked according to the following hierarchy, from highest to lowest:

  • Prial – Three of a kind: all three darts land in the same number (e.g., single 19, double 19, triple 19).
  • Running Flush – Three consecutive numbers all in the same bed type (e.g., triple 18, triple 19, triple 20).
  • Run – Three consecutive numbers in any bed type (e.g., single 5, double 6, triple 7).
  • Flush – All three darts in the same bed type but not consecutive numbers (e.g., triple 4, triple 11, triple 17).
  • Pair – Two of the three darts land in the same number (e.g., single 14, double 14, single 9).
  • High Card – No matching numbers, no consecutive sequence, no shared bed type. The hand is valued by its highest single-dart score.

When two players hold the same hand rank, the hand containing the higher-valued number wins. For instance, a Pair of 20s beats a Pair of 18s; a Run of 18–19–20 beats a Run of 5–6–7. If hands are identical in rank and number, the round is a draw and no chips change hands.

Scoring

Wagering Version: Scoring is binary each round — the winner of the wager takes the agreed stake (e.g., 1 chip per round, or a variable amount negotiated before the throw). No cumulative point total is kept beyond the chip count. For example, if the stake is 1 chip and the Scorer nominates 100 but only hits single 20, single 5, and single 12 (totalling 37), the Stopper collects 1 chip.

Poker-Hand Version: The player with the highest-ranking hand each round wins the pot (typically 1 chip from every other participant, or the agreed stake). Over multiple rounds, chips accumulate and serve as the final score.

In both formats, no standard dartboard arithmetic beyond confirming three-dart totals or identifying the hand rank is required. All segment values follow the standard dartboard: singles 1–20, doubles 2–40, triples 3–60, outer bull 25, inner bull 50.

Winning

Before the game begins, players must agree on the match length — typically a fixed number of rounds (e.g., 10 or 20 rounds) or a target chip count. The player who has accumulated the most chips (or the agreed point total) at the end of the final round wins the match. If two players are tied on chips after the final round, a single sudden-death round is played: in the Wagering version the tied players each assume the Scorer role once and nominate a score — the player who exceeds their nomination by the greater margin wins; in the Poker-Hand version a single additional hand is thrown and the higher-ranking hand takes the match.

Variations

Scram Brag: Combines the Scorer/Stopper wagering mechanic with the Scram dart game format. The Stopper does not merely accept or decline wagers but actively throws darts to "close" segments on the board before the Scorer's turn, removing high-value targets and making the Scorer's nominated total harder to achieve. Roles swap after all segments have been closed or an agreed number of rounds are complete.

Blind Brag: In this variant, the thrower releases all three darts without looking at where they land (or turns away from the board). Only after all three darts are thrown does the player — and the rest of the table — see the result. This mirrors the "blind hand" in the Brag card game and significantly increases the gambling element, as nominations must be made on instinct rather than mid-turn adjustment.

Multi-Hand Brag: Inspired by extended Brag card game formats (such as 7-card Brag), each player throws six or nine darts in a round and must form the best possible three-dart hand from the darts thrown, discarding the rest. This rewards consistency and opens up more strategic hand construction.

Strategy & Tips

Nominate within your range: In the Wagering version, the key skill is honest self-assessment. If your typical three-dart average is around 45–60, nominating 100 is reckless. Start conservatively — a nomination of 50 gives you a strong chance of collecting chips while your opponents overreach.

Target the 19–20 corridor for Poker Hands: In the Poker-Hand version, the triple 19 and triple 20 segments sit adjacent on the board. Grouping your darts in this area gives you a realistic chance at a Run (18–19–20) or a Pair of 19s or 20s — both strong hands — even when your accuracy drifts slightly.

Bluff with your nominations: Part of the game's appeal is psychological. Occasionally nominate a score well above your comfort zone; if the Stopper passes rather than wagering against you, you win the round without throwing. Vary your nominations to stay unpredictable.

Read your opponent's confidence: When you are the Stopper, watch for patterns. A player who nominates boldly after a strong round may be riding momentum — or may be bluffing. Over several rounds you will learn whether your opponent over-promises or plays it safe, and you can adjust your acceptance strategy accordingly.

Prioritise Prials and Flushes in practice: A Prial (three darts in the same number) is the highest hand and requires tight grouping on a single segment. Practise throwing three darts at the same number — for instance, aiming all three at the 20 segment — to build the muscle memory that wins Poker-Hand rounds outright.