Dart Game Encyclopedia
Showing 15 of 157 dart game variants with rules, scoring, and strategy
901
Marathon X01 format where endurance and scoring consistency are critical. Popular in team events.
1001
Extended X01 format favored by advanced players for training or team competitions.
180 Around the Clock
Three darts at each number 1-20. Singles count as 1, doubles as 2, trebles as 3. Named after the maximum 180 score.
Bob's 27
The gold standard doubles practice game. Start at 27, cycle through D1-D20 then bullseye. Hits add double value, misses subtract it.
167
1 dart at T20, T19, Bull per round over 10 rounds. Trains the critical target-switching skill used in match play.
Catch 40
Check out scores 61-100 in maximum 6 darts each. 2-dart finish = 3 pts, 3-dart = 2 pts, 4-6 = 1 pt. Target: 40 points.
Hubbe
Practice checkouts from 101-130 with 3 darts each. Trains the critical high-finish range.
Crown Judgement
Monthly assessment covering 5 parts: doubles, trebles, checkouts, power scoring, and Shanghai. Comprehensive skills audit.
121
Take out scores from 121 upward in max 9 darts. Popular professional training game for high checkouts.
Finishing Pyramid
Checkouts from 60 to 170 in 10-point increments, 3 darts each. Progressive checkout difficulty.
Shanghai Masters
Score a full Shanghai (single + double + treble) for each number 20-15. Tests complete segment mastery.
1001 Battle
Full leg of 1001 finishing on a double. An endurance test for scoring consistency and mental stamina.
Master 501
10 legs determine starting level. Advance by winning best-of legs versus a virtual opponent based on your average.
Nine Dart Century
Score exactly 100 using 9 darts. A puzzle-like challenge requiring precise shot planning.
Random Checkout
Random score between 40-170, must check it out within 3 darts. Great for checkout path memorization.